Technical Skills

-Fast and efficient at rendering, lighting, modeling, UVing and texturing
-Able to create believable characters and environments, both low and high poly
-Proficient at various kinds of traditional mediums, as well as digital
-Experienced in both stylized and realistic artwork

Work Experience

Vector Unit Inc. (Current)
       -Senior Artist for Beach Buggy Racing 2, 2018 (mobile, Tesla)
           Rehauled visual style to be more consistent and appealing.
           Concepted and built characters, vehicles, and full environments;
           including textures, models, and both large and small props.
           Directed contract artists for modeling and animations.

       -Senior Artist for Mousebot: Escape from CatLab, 2017 (mobile)
           Conceped art style, which was heavily influenced with concepting
           and implementing gameplay. Worked creativly within specific technical
           boundaries to make the most efficent use of time and resources.
           Created 3D models including; environment, props, mousebot
           vehicle and its transformations. Also authored many levels.

       -Senior Artist for Riptide GP: Renegade, 2016 (mobile, PC, XB1, PS4)
           Designed and created race track layouts, and concepted and built
           environments including both large and small props. Directed contract
           artists on concepting and completing character models and animations,
           as well as in-house artists on completing environment models.

       -Artist for Beach Buggy Racing, 2014 (mobile, PC, XB1, PS4)
           Designed and created race tracks, environments, weapons and their
           effects, characters and their animations, vehicles. Also made
           graphical 2D icons and helped optimize and enhance game
           for different platforms.

       -Junior Artist for Riptide GP2, 2013 (mobile, PC, XB1, PS4)
           Worked closely with art director to design and create character,
           environment, and vehicle concepts and 3D models as well
           as all character animations.

       -Junior Artist for Beach Buggy Blitz, 2012 (mobile)
           Worked closely with art director to design and create character,
           environment, and vehicle concepts and 3D models as well
           as 2D art and icons for menu screens.

       -Contract Artist for Shine Runner, 2011 (mobile)
           Designed and created illustrations for NPC characters

Critical Mass Interactive (2010-2011)
       -Lead Character Artist for Mashed Slots, 2011 (PC, Mac)1
           Responsible for character creation pipeline and managing other artists
           Modeled, UVd, and textured 3D characters
       -Artist General for Freaky Pets, 2011 (PC, Mac)
           Designed, modeled, UVd, textured, animated, and placed assets.
           Created and edited user interface.
       -Artist General for Tron Evolution, 2010 (PC, XBox 360, PS3, Wii)
           Edited and UVd environmental models for multiplayer maps

Education
    Full Sail University, class of 2009
    Winter Park, FL
    Bachelor of Science in computer animation